Munch's Misery


Engine:
Unity3D

Type:
Singleplayer

Development Time:
1200 manhours

Description:
This was a school project, with the dual purpose of delivering a quality product to the client and teaching us the Scrum Management Methodology. We were a team of three Game Designers, two 3D Graphical Artists and one Programmer. The teams were set by the faculty.

With the game, we wanted to deliver the emotions that Edvard Munch was trying to project onto the canvas. We focused our efforts around the visuals and the sound, while keeping the gameplay as light and intuitive as possible.